Peever N, Kellie Vella, Daniel Johnson, Bernd Ploderer, Madison Klarkowski, Jo Mitchell
OZCHI ’17 Proceedings of the 29th Australian Conference on Computer-Human Interaction
Pages 438-442

2017-12-01
https://dl.acm.org/citation.cfm?id=3156152
Mobile health (mHealth) apps have significantly increased in use and popularity in recent years. However, the initial experience of users with these apps is poorly understood. MindMax is an mHealth wellbeing app, designed and championed by the Australian Football League Players Association (AFLPA), which aims to harness the high levels of engagement with video games and widespread interest in sports to connect with users. Our qualitative research uses MindMax as a case study to understand the initial experiences of seven users.